![]() During production, I follow a similar process as in pre-production, only now with the animation studio in the mix. I worked directly with Tyson to: provide support, update the producer on the project status, schedule pitch meetings, process paperwork and payments, obtain the necessary approvals from the Sonic Team, schedule weekly production meetings, and assist with hiring an animation studio.Īfter the pre-production process, we get into production, which is where I hand off all of the approved assets we created in the pre-production phase to Neko Productions - the animation studio we hired for our first two projects. So, what does that mean? Well, all of the pre-production for these projects was done by director Tyson Hesse and a small talented team. ![]() I've always loved watching cartoons and playing video games but never once did it cross my mind that it was possible to make a career out of it Jasmin Hernandez For the shorts, I managed Sonic Mania Adventures, Team Sonic Racing: Overdrive, and Chao in Space. ![]() I have worked on a few animated projects at Sega, from the Sonic Boom television series to the animated shorts we produced for our social channels.Ĭurrently, on Sonic Boom I work with our home media partner NCircle on releasing DVDs for the series. Jasmin Hernandez: I am the associate production manager at Sega for the animation team. : Can you tell us about your current role and what it entails? This week we spoke with Sega associate production manager Jasmin Hernandez. To highlight some of the brilliant work that goes on behind the scenes as well as how employees around the world are adapting to the life of remote work, is reaching out to the individuals who make up the games industry in our Jobs in Games: Remote Working series. The skills to pull off these roles, however, are complex and differing, with each position requiring mastery in its field – especially in these complex times we are all living through at the minute. ![]() The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers and studio heads. ![]()
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